天是情人節(jié),不知道小伙伴們抱著女友還是抱著手機(jī)呢?
可能疫情期間,喜歡的人不在身邊,但是,我們可以用我們的方式來(lái)表達(dá)自己的愛。
有點(diǎn)技術(shù)的同學(xué),就會(huì)想到自己寫代碼來(lái)表白,打開GitHub,搜索表白,可以看到各種各樣的表白源碼,從網(wǎng)頁(yè)源碼到APP,應(yīng)有盡有。
有基礎(chǔ)的同學(xué),就直接在上面找到源碼,制作出自己的表白網(wǎng)頁(yè)了,下面是果核找到了一些有意思的源碼:
例如表達(dá)含蓄的網(wǎng)頁(yè)
打字機(jī)效果的
還有講故事方式的:
果核找的這些網(wǎng)頁(yè),已經(jīng)脫離了土的范圍了,效果很炫酷,修改比較簡(jiǎn)單,搜索相關(guān)文字就行了,并且有些網(wǎng)頁(yè)還配了如何搭建這種的網(wǎng)站的說(shuō)明。有點(diǎn)基礎(chǔ)的同學(xué)就可以自己上手操作了。
如果你要說(shuō)沒(méi)有基礎(chǔ)咋辦,有沒(méi)有那種一鍵生成的?
行吧,滿足你,這兒還有一個(gè)一鍵生成的網(wǎng)站,上面提供了幾十種模板
網(wǎng)頁(yè)上不僅可以輸入文字,還能直接選擇背景音樂(lè)。
輸入好以后,直接制作,就能生成一個(gè)網(wǎng)頁(yè),連服務(wù)器也省了。不過(guò)這太簡(jiǎn)單了,制作出來(lái)沒(méi)有一點(diǎn)成就感就是了。
最后,果核還是覺得,不表白比較好,以免收到好人卡。如果兩個(gè)人都互相喜歡的話,表白也只是一個(gè)形式了,所以上面這些網(wǎng)頁(yè)最好是你發(fā)給已經(jīng)是你女朋友的人。
生活可以有充滿形式感,但是只靠這點(diǎn)還是遠(yuǎn)遠(yuǎn)不夠的。
最后送個(gè)泡妞秘籍給大家:
祝大家情人節(jié)快樂(lè)~
下載地址請(qǐng)閱讀原文
言:每當(dāng)過(guò)節(jié)的時(shí)候,女朋友就抱怨我總是忘記給她買花,說(shuō)程序不懂浪漫,這不我準(zhǔn)備了幾款愛心動(dòng)畫特效,打算當(dāng)面向她表達(dá)一下。
寓意:告白無(wú)須多么華麗的語(yǔ)言,一顆顆小的愛心匯聚成一顆真心,讓你的另一半感受到濃濃的愛意。
代碼難度系數(shù)★★★
新建index.html,復(fù)制以下代碼保存在瀏覽器中打開即可。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas 心</title>
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}</style>
</head>
<body>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings={
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};
/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
/*
* Point class
*/
var Point=(function() {
function Point(x, y) {
this.x=(typeof x !=='undefined') ? x : 0;
this.y=(typeof y !=='undefined') ? y : 0;
}
Point.prototype.clone=function() {
return new Point(this.x, this.y);
};
Point.prototype.length=function(length) {
if (typeof length=='undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *=length;
this.y *=length;
return this;
};
Point.prototype.normalize=function() {
var length=this.length();
this.x /=length;
this.y /=length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle=(function() {
function Particle() {
this.position=new Point();
this.velocity=new Point();
this.acceleration=new Point();
this.age=0;
}
Particle.prototype.initialize=function(x, y, dx, dy) {
this.position.x=x;
this.position.y=y;
this.velocity.x=dx;
this.velocity.y=dy;
this.acceleration.x=dx * settings.particles.effect;
this.acceleration.y=dy * settings.particles.effect;
this.age=0;
};
Particle.prototype.update=function(deltaTime) {
this.position.x +=this.velocity.x * deltaTime;
this.position.y +=this.velocity.y * deltaTime;
this.velocity.x +=this.acceleration.x * deltaTime;
this.velocity.y +=this.acceleration.y * deltaTime;
this.age +=deltaTime;
};
Particle.prototype.draw=function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size=image.width * ease(this.age / settings.particles.duration);
context.globalAlpha=1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool=(function() {
var particles,
firstActive=0,
firstFree=0,
duration=settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles=new Array(length);
for (var i=0; i < particles.length; i++)
particles[i]=new Particle();
}
ParticlePool.prototype.add=function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree==particles.length) firstFree=0;
if (firstActive==firstFree ) firstActive++;
if (firstActive==particles.length) firstActive=0;
};
ParticlePool.prototype.update=function(deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i=firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i=firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i=0; i < firstFree; i++)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >=duration && firstActive !=firstFree) {
firstActive++;
if (firstActive==particles.length) firstActive=0;
}
};
ParticlePool.prototype.draw=function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i=firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i=firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i=0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context=canvas.getContext('2d'),
particles=new ParticlePool(settings.particles.length),
particleRate=settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <=t <=PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}
// creating the particle image using a dummy canvas
var image=(function() {
var canvas=document.createElement('canvas'),
context=canvas.getContext('2d');
canvas.width=settings.particles.size;
canvas.height=settings.particles.size;
// helper function to create the path
function to(t) {
var point=pointOnHeart(t);
point.x=settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y=settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t=-Math.PI;
var point=to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t +=0.01; // baby steps!
point=to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle='#ea80b0';
context.fill();
// create the image
var image=new Image();
image.src=canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime=new Date().getTime() / 1000,
deltaTime=newTime - (time || newTime);
time=newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount=particleRate * deltaTime;
for (var i=0; i < amount; i++) {
var pos=pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir=pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width=canvas.clientWidth;
canvas.height=canvas.clientHeight;
}
window.onresize=onResize;
// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));</script>
</body>
</html>
寓意:將想說(shuō)的話打開一顆顆的愛心氣球上,隨著氣球不斷的升空,讓整個(gè)氛圍可更加地纏綿,看到此處可以有感動(dòng)的淚水。
代碼難度系數(shù)★★★
新建index.html,復(fù)制以下代碼保存在瀏覽器中打開即可。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>情人節(jié)快樂(lè):)</title>
<style>
canvas {
position: absolute;
top: 0;
left: 0;
}</style>
</head>
<body>
<canvas id=c></canvas>
<script>
var w=c.width=window.innerWidth,
h=c.height=window.innerHeight,
ctx=c.getContext( '2d' ),
opts={
phrases: [ "Don't die\nit's not hard", "You're the Best", "Every day,\nYou're beautiful", "Every occasion,\nYou're clever", "A world without You?\nNah", "Keep kicking ass", "You're better than them,\nwhoever they are", "You're just amazing", "You are,\ntherefore I am", "Nothing better than You \ncould have happened to the world" ],
balloons: 10,
baseVelY: -1,
addedVelY: -1,
baseVelX: -.25,
addedVelX: .5,
baseSize: 20,
addedSize: 10,
baseSizeAdder: 2,
addedSizeAdder: 2,
baseIncrementer: .01,
addedIncrementer: .03,
baseHue: -10,
addedHue: 30,
font: '15px Verdana'
},
cycle=0,
balloons=[];
ctx.font=opts.font;
function Balloon(){
this.reset();
}
Balloon.prototype.reset=function(){
this.size=opts.baseSize + opts.addedSize * Math.random();
this.sizeAdder=opts.baseSizeAdder + opts.addedSizeAdder * Math.random();
this.incrementer=opts.baseIncrementer + opts.addedIncrementer * Math.random();
this.tick=0;
this.x=Math.random() * w;
this.y=h + this.size;
this.vx=opts.baseVelX + opts.addedVelX * Math.random();
this.vy=opts.baseVelY + opts.addedVelY * Math.random();
this.color='hsla(hue,70%,60%,.8)'.replace( 'hue', opts.baseHue + opts.addedHue * Math.random() );
this.phrase=opts.phrases[ ++cycle % opts.phrases.length ].split( '\n' );
this.lengths=[];
for( var i=0; i < this.phrase.length; ++i )
this.lengths.push( -ctx.measureText( this.phrase[ i ] ).width / 2 );
}
Balloon.prototype.step=function(){
this.tick +=this.incrementer;
this.x +=this.vx;
this.y +=this.vy;
var size=this.size + this.sizeAdder * Math.sin( this.tick );
ctx.lineWidth=size / 40;
ctx.strokeStyle='#eee';
ctx.beginPath();
ctx.moveTo( this.x, this.y - 2 );
ctx.lineTo( this.x, this.y + size );
ctx.stroke();
ctx.fillStyle=this.color;
ctx.translate( this.x, this.y );
ctx.rotate( Math.PI / 4 );
//ctx.fillRect( -size / 2, -size / 2, size / 2, size / 2 );
ctx.beginPath();
ctx.moveTo( 0, 0 );
ctx.arc( -size / 2, -size / 2 + size / 4, size / 4, Math.PI / 2, Math.PI * 3 / 2 );
ctx.arc( -size / 2 + size / 4, -size / 2, size / 4, Math.PI, Math.PI * 2 );
ctx.lineTo( 0, 0 );
ctx.fill();
ctx.rotate( -Math.PI / 4 );
ctx.translate( -this.x, -this.y );
ctx.translate( this.x, this.y + size + 15 );
ctx.scale( size / this.size, size / this.size );
ctx.fillStyle='#eee';
for( var i=0; i < this.phrase.length; ++i )
ctx.fillText( this.phrase[ i ], this.lengths[ i ], i * 15 );
ctx.scale( this.size / size, this.size / size );
ctx.translate( -this.x, -( this.y + size + 15 ) );
if( this.y < -size * 3 )
this.reset();
}
function anim(){
window.requestAnimationFrame( anim );
ctx.fillStyle='#222';
ctx.fillRect( 0, 0, w, h );
if( balloons.length < opts.balloons && Math.random() < .01 )
balloons.push( new Balloon );
for( var i=0; i < balloons.length; ++i )
balloons[ i ].step();
}
anim();</script>
</body>
</html>
寓意:天空中下起了愛心雨,襯托的房間變得溫暖,也讓整個(gè)場(chǎng)景都變得溫馨無(wú)比,想必此時(shí)可以有一個(gè)大大的擁抱。
代碼難度系數(shù)★★★
代碼有image、js和html,所以不好貼出來(lái),有需要的朋友直接問(wèn)我要吧。
總結(jié):程序員的工作本身就很枯燥,特定找了幾個(gè)好看的特效拿出來(lái)和大家分享,希望大家能夠快樂(lè)每一天,上述代碼親測(cè)可用,歡迎點(diǎn)贊收藏。
《完》
大家如果喜歡的話麻煩點(diǎn)贊、關(guān)注、轉(zhuǎn)發(fā),謝謝大家。
起程序員,外行的人對(duì)程序員古板的印象是格子衫、雙肩包、黑眼睛框、不懂浪漫的指南。但實(shí)際上,程序員也是很浪費(fèi)的!
七夕馬上到了,我整理了一些程序員七夕表白代碼,總共有40款。計(jì)劃告別的同學(xué)收藏起來(lái)了(文末下載)。
我們一起看下其中幾個(gè),更多請(qǐng)下載查看。
01 滿滿愛心
02 相冊(cè)動(dòng)畫
03 戀愛日志
04 戀愛PPT
05 表白書信
05 煙花特效
表白的套路很多,但都少不了送花送禮物,作為一個(gè)程序員,搞不懂現(xiàn)在流行的泡泡機(jī)、小豬、重力感應(yīng)車等玩具,也不想去讓朋友們?nèi)ニ湾X炫耀,畢竟真情才重要,錢就物質(zhì)了。我能給各位單身粉絲們做的可能就只有分享幾個(gè)表白代碼了,在電腦上敲上幾行代碼,讓她在郁悶的周一得到一個(gè)大大的驚喜,很簡(jiǎn)單,一看就會(huì),如果現(xiàn)在用不到也不要緊,先收藏起來(lái),反正這樣的節(jié)日很多,以后用的時(shí)候能找到。
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