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          純JavaScript實現HTML5 Canvas 6種特效濾鏡

          者:前端Q

          轉發鏈接:https://mp.weixin.qq.com/s/ewFfXptccFs5KvjUINLGbQ

          前端

          小試牛刀,實現了六款簡單常見HTML5 Canvas特效濾鏡,并且封裝成一個純JavaScript可調用的API文件gloomyfishfilter.js。支持的特效濾鏡分別為:

          1.反色

          2.灰色調

          3.模糊

          4.浮雕

          5.雕刻

          6.合理

          濾鏡原理解釋:

          2.灰色調:獲取一個預期點RGB值r,g,b則新的RGB值

          newr =(r * 0.272)+(g * 0.534)+(b * 0.131);

          newg =(r * 0.349)+(g * 0.686)+(b * 0.168);

          newb =(r * 0.393)+(g * 0.769)+(b * 0.189);

          3.模糊:基于一個5 * 5的卷積核

          4.浮雕與雕刻:

          根據當前預期的前一個預期RGB值與它的后一個重新的RGB值之差再加上128

          5.總體:模擬了物體在鏡子中與之對應的效果。

          雜項準備

          1、如何獲取Canvas 2d context對象

          var canvas = document.getElementById("target");
          
          canvas.width = source.clientWidth;
          
          canvas.height = source.clientHeight;
          
          **if**(!canvas.getContext) {
          
             console.log("Canvas not supported. Please install a HTML5compatible browser.");
          
             **return**;
          
          }
          
          // get 2D context of canvas and draw image
          
          tempContext = canvas.getContext("2d");

          2、如何添加一個DOM img對象到Canvas對象中

          var source = document.getElementById("source");
          
          tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);

          3、如何從Canvas對象中獲取預定數據

          var canvas = document.getElementById("target");
          
          var len = canvas.width * canvas.height * 4;
          
          var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
          
          var binaryData = canvasData.data;

          4、如何對DOM對象實現鼠標ClickEvent綁定

          function bindButtonEvent(element, type, handler) 
          {  
          
          if(element.addEventListener){ 
          
                element.addEventListener(type, handler,**false**); 
          
             }else{ 
          
                element.attachEvent('on'+type, handler);// for IE6,7,8
          
             } 
          
          }

          5、如何調用實現的gfilter API完成濾鏡功能

          <scriptsrc=*"gloomyfishfilter.js"*></script> //導入API文件
          
          gfilter.colorInvertProcess(binaryData, len); //調用 API

          6、瀏覽器支持:IE,FF,Chrome上測試通過,其中IE上支持通過以下標簽實現:

          <meta http-equiv="X-UA-Compatible"*content=*"chrome=IE8"> 


          效果演示:

          應用程序源代碼:

          CSS部分:

          #svgContainer {
            width:800px;
            height:600px;
            background-color:#EEEEEE;
          }
          
          #sourceDiv { float: left; border: 2px solid blue} 
          #targetDiv { float: right;border: 2px solid red}

          filter1.html中HTML源代碼:

          <!DOCTYPE html>
          <html>
          <head>
          <meta http-equiv="X-UA-Compatible" content="chrome=IE8">
          <meta http-equiv="Content-type" content="text/html;charset=UTF-8">
          <title>Canvas Filter Demo</title>
          <link href="default.css" rel="stylesheet" />
          <script src="gloomyfishfilter.js"></scrip>
          </head>
          <body>
            <h1>HTML Canvas Image Process - By Gloomy Fish</h1>
            <div id="svgContainer">
              <div id="sourceDiv">
                <img id="source" src="../test.png" />
              </div>
              <div id="targetDiv">
                <canvas id="target"></canvas>
              </div>
            </div>
            <div id="btn-group">
              <button type="button" id="invert-button">反色</button>
              <button type="button" id="adjust-button">灰色調</button>
              <button type="button" id="blur-button">模糊</button>
              <button type="button" id="relief-button">浮雕</button>
              <button type="button" id="diaoke-button">雕刻</button>
              <button type="button" id="mirror-button">鏡像</button>
            </div>
          </body>
          </html>

          filter1.html中JavaScript源代碼:

          var tempContext = null; // global variable 2d context
              window.onload = function() {
                var source = document.getElementById("source");
                var canvas = document.getElementById("target");
                canvas.width = source.clientWidth;
                canvas.height = source.clientHeight;
          
                if (!canvas.getContext) {
                    console.log("Canvas not supported. Please install a HTML5 compatible browser.");
                    return;
                }
          
                // get 2D context of canvas and draw image
                tempContext = canvas.getContext("2d");
                tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);
          
                    // initialization actions
                    var inButton = document.getElementById("invert-button");
                    var adButton = document.getElementById("adjust-button");
                    var blurButton = document.getElementById("blur-button");
                    var reButton = document.getElementById("relief-button");
                    var dkButton = document.getElementById("diaoke-button");
                    var mirrorButton = document.getElementById("mirror-button");
          
                    // bind mouse click event
                    bindButtonEvent(inButton, "click", invertColor);
                    bindButtonEvent(adButton, "click", adjustColor);
                    bindButtonEvent(blurButton, "click", blurImage);
                    bindButtonEvent(reButton, "click", fudiaoImage);
                    bindButtonEvent(dkButton, "click", kediaoImage);
                    bindButtonEvent(mirrorButton, "click", mirrorImage);
              }
          
              function bindButtonEvent(element, type, handler)  
          {  
                if(element.addEventListener) {  
                   element.addEventListener(type, handler, false);  
                } else {  
                   element.attachEvent('on'+type, handler); // for IE6,7,8
                }  
              }  
          
              function invertColor() {
                var canvas = document.getElementById("target");
                var len = canvas.width * canvas.height * 4;
                var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
                var binaryData = canvasData.data;
          
                    // Processing all the pixels
                    gfilter.colorInvertProcess(binaryData, len);
          
                    // Copying back canvas data to canvas
                    tempContext.putImageData(canvasData, 0, 0);
              }
          
              function adjustColor() {
                var canvas = document.getElementById("target");
                var len = canvas.width * canvas.height * 4;
                var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
                    var binaryData = canvasData.data;
          
                    // Processing all the pixels
                    gfilter.colorAdjustProcess(binaryData, len);
          
                    // Copying back canvas data to canvas
                    tempContext.putImageData(canvasData, 0, 0);
              }
          
              function blurImage() 
          {
                var canvas = document.getElementById("target");
                var len = canvas.width * canvas.height * 4;
                var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
          
                    // Processing all the pixels
                    gfilter.blurProcess(tempContext, canvasData);
          
                    // Copying back canvas data to canvas
                    tempContext.putImageData(canvasData, 0, 0);
              }
          
              function fudiaoImage() 
          {
                var canvas = document.getElementById("target");
                var len = canvas.width * canvas.height * 4;
                var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
          
                    // Processing all the pixels
                    gfilter.reliefProcess(tempContext, canvasData);
          
                    // Copying back canvas data to canvas
                    tempContext.putImageData(canvasData, 0, 0);
              }
          
              function kediaoImage() 
          {
                var canvas = document.getElementById("target");
                var len = canvas.width * canvas.height * 4;
                var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
          
                    // Processing all the pixels
                    gfilter.diaokeProcess(tempContext, canvasData);
          
                    // Copying back canvas data to canvas
                    tempContext.putImageData(canvasData, 0, 0);
              }
          
              function mirrorImage() 
          {
                var canvas = document.getElementById("target");
                var len = canvas.width * canvas.height * 4;
                var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
          
                    // Processing all the pixels
                    gfilter.mirrorProcess(tempContext, canvasData);
          
                    // Copying back canvas data to canvas
                    tempContext.putImageData(canvasData, 0, 0);
              }

          濾鏡源代碼(gloomyfishfilter.js):

          var gfilter = {
              type: "canvas",
              name: "filters",
              author: "zhigang",
              getInfo: function () {
                  return this.author + ' ' + this.type + ' ' + this.name;
              },
          
              /**
               * invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)
               * 
               * @param binaryData - canvas's imagedata.data
               * @param l - length of data (width * height of image data)
               */
             colorInvertProcess: function(binaryData, l) {
              for (var i = 0; i < l; i += 4) {
                    var r = binaryData[i];
                    var g = binaryData[i + 1];
                    var b = binaryData[i + 2];
          
                    binaryData[i] = 255-r;
                    binaryData[i + 1] = 255-g;
                    binaryData[i + 2] = 255-b;
                }
             },
          
             /**
              * adjust color values and make it more darker and gray...
              * 
              * @param binaryData
              * @param l
              */
            colorAdjustProcess: function(binaryData, l) {
              for (var i = 0; i < l; i += 4) {
                    var r = binaryData[i];
                    var g = binaryData[i + 1];
                    var b = binaryData[i + 2];
          
                    binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);
                    binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);
                    binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);
                }
            },
          
            /**
             * deep clone image data of canvas
             * 
             * @param context
             * @param src
             * @returns
             */
            copyImageData: function(context, src)
            {
                var dst = context.createImageData(src.width, src.height);
                dst.data.set(src.data);
                return dst;
            },
          
            /**
             * convolution - keneral size 5*5 - blur effect filter(模糊效果)
             * 
             * @param context
             * @param canvasData
             */
            blurProcess: function(context, canvasData) {
              console.log("Canvas Filter - blur process");
              var tempCanvasData = this.copyImageData(context, canvasData);
              var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;
              for ( var x = 0; x < tempCanvasData.width; x++) {    
                      for ( var y = 0; y < tempCanvasData.height; y++) {    
          
                          // Index of the pixel in the array    
                          var idx = (x + y * tempCanvasData.width) * 4;       
                          for(var subCol=-2; subCol<=2; subCol++) {
                            var colOff = subCol + x;
                            if(colOff <0 || colOff >= tempCanvasData.width) {
                              colOff = 0;
                            }
                            for(var subRow=-2; subRow<=2; subRow++) {
                              var rowOff = subRow + y;
                              if(rowOff < 0 || rowOff >= tempCanvasData.height) {
                                rowOff = 0;
                              }
                              var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;    
                                var r = tempCanvasData.data[idx2 + 0];    
                                var g = tempCanvasData.data[idx2 + 1];    
                                var b = tempCanvasData.data[idx2 + 2];
                                sumred += r;
                                sumgreen += g;
                                sumblue += b;
                            }
                          }
          
                          // calculate new RGB value
                          var nr = (sumred / 25.0);
                          var ng = (sumgreen / 25.0);
                          var nb = (sumblue / 25.0);
          
                          // clear previous for next pixel point
                          sumred = 0.0;
                          sumgreen = 0.0;
                          sumblue = 0.0;
          
                          // assign new pixel value    
                          canvasData.data[idx + 0] = nr; // Red channel    
                          canvasData.data[idx + 1] = ng; // Green channel    
                          canvasData.data[idx + 2] = nb; // Blue channel    
                          canvasData.data[idx + 3] = 255; // Alpha channel    
                      }
              }
            },
          
            /**
             * after pixel value - before pixel value + 128
             * 浮雕效果
             */
            reliefProcess: function(context, canvasData) {
              console.log("Canvas Filter - relief process");
              var tempCanvasData = this.copyImageData(context, canvasData);
              for ( var x = 1; x < tempCanvasData.width-1; x++) 
              {    
                      for ( var y = 1; y < tempCanvasData.height-1; y++)
                      {    
          
                          // Index of the pixel in the array    
                          var idx = (x + y * tempCanvasData.width) * 4;       
                  var bidx = ((x-1) + y * tempCanvasData.width) * 4;
                  var aidx = ((x+1) + y * tempCanvasData.width) * 4;
          
                          // calculate new RGB value
                          var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;
                          var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;
                          var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;
                          nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
                          ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
                          nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
          
                          // assign new pixel value    
                          canvasData.data[idx + 0] = nr; // Red channel    
                          canvasData.data[idx + 1] = ng; // Green channel    
                          canvasData.data[idx + 2] = nb; // Blue channel    
                          canvasData.data[idx + 3] = 255; // Alpha channel    
                      }
              }
            },
          
            /**
             *   before pixel value - after pixel value + 128
             *  雕刻效果
             * 
             * @param canvasData
             */
            diaokeProcess: function(context, canvasData) {
              console.log("Canvas Filter - process");
              var tempCanvasData = this.copyImageData(context, canvasData);
              for ( var x = 1; x < tempCanvasData.width-1; x++) 
              {    
                      for ( var y = 1; y < tempCanvasData.height-1; y++)
                      {    
          
                          // Index of the pixel in the array    
                          var idx = (x + y * tempCanvasData.width) * 4;       
                  var bidx = ((x-1) + y * tempCanvasData.width) * 4;
                  var aidx = ((x+1) + y * tempCanvasData.width) * 4;
          
                          // calculate new RGB value
                          var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;
                          var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;
                          var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;
                          nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
                          ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
                          nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
          
                          // assign new pixel value    
                          canvasData.data[idx + 0] = nr; // Red channel    
                          canvasData.data[idx + 1] = ng; // Green channel    
                          canvasData.data[idx + 2] = nb; // Blue channel    
                          canvasData.data[idx + 3] = 255; // Alpha channel    
                      }
              }
            },
          
            /**
             * mirror reflect
             * 
             * @param context
             * @param canvasData
             */
            mirrorProcess : function(context, canvasData) {
              console.log("Canvas Filter - process");
              var tempCanvasData = this.copyImageData(context, canvasData);
              for ( var x = 0; x < tempCanvasData.width; x++) // column
              {    
                      for ( var y = 0; y < tempCanvasData.height; y++) // row
                      {    
          
                          // Index of the pixel in the array    
                          var idx = (x + y * tempCanvasData.width) * 4;       
                  var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4;
          
                          // assign new pixel value    
                          canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel    
                          canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel    
                          canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel    
                          canvasData.data[midx + 3] = 255; // Alpha channel    
                      }
              }
            },
          };

          總結

          感謝閱讀,如果你覺得我今天分享的內容,不錯,請點一個贊,謝謝?。?/p>

          TML5 Canvas是HTML5新增的一個元素,它提供了一個可執行JavaScript腳本繪制圖形的區域。Canvas元素通過使用JavaScript API,可以在瀏覽器上繪制圖形、渲染動畫和實現交互效果等。

          使用原理:
          HTML5 Canvas通過使用JavaScript API在瀏覽器中創建一塊畫布(Canvas),然后可以使用腳本語言(通常是JavaScript)在畫布上繪制各種形狀、線條、圖像和文本等。Canvas使用像素渲染,可以直接操作像素數據,因此在性能方面相比其他圖形技術(如SVG)更具優勢。

          場景:
          HTML5 Canvas可以應用于各種需要圖形繪制、動畫渲染和交互效果的場景,例如:

          1. 游戲開發:Canvas可以用來開發2D或3D游戲,通過繪制游戲場景、角色和動畫等實現游戲效果。
          2. 數據可視化:Canvas可以用來繪制各種圖表和圖形,實現數據可視化效果。
          3. 圖像處理:Canvas可以對圖像進行像素級別的操作,實現圖像處理功能,例如濾鏡、裁剪和合成等。
          4. 實時視頻處理:Canvas可以結合WebRTC等技術實現實時視頻處理,例如在視頻通話中添加特效和濾鏡等。

          代碼示例:
          以下是一個簡單的HTML5 Canvas代碼示例,用于在畫布上繪制一個矩形和一個圓形:

          <!DOCTYPE html>  
          <html>  
              <head>  
               			<title>HTML5 Canvas示例</title>  
              </head>  
                <body>  
                     <canvas id="myCanvas" width="400" height="400"></canvas>  
                       <script>  
                           // 獲取Canvas元素和繪圖上下文  
                           var canvas = document.getElementById("myCanvas");  
                           var ctx = canvas.getContext("2d");  
                           // 繪制矩形  
                           ctx.fillStyle = "blue";  
                           ctx.fillRect(50, 50, 100, 100);  
                           // 繪制圓形  
                           ctx.beginPath();  
                           ctx.arc(200, 200, 50, 0, Math.PI * 2);  
                           ctx.fillStyle = "red";  
                           ctx.fill();  
                       </script>  
                </body>  
          </html>

          在上述代碼中,我們首先獲取了Canvas元素和繪圖上下文(Context),然后使用fillRect()方法繪制了一個藍色的矩形,使用arc()方法繪制了一個紅色的圓形。最后,我們使用fill()方法填充了圓形的顏色。

          動設備和桌面電腦上的客戶端API起初并不是同步的。最初總是移動設備上先擁有某些功能和相應的API,但慢慢的,這些API會出現在桌面電腦上。其中一個應用接口技術就是getUserMedia API,它能讓應用開發者訪問用戶的攝像頭或內置相機。下面就讓我展示一下如何通過瀏覽器來訪問你的攝像頭,并提取截屏圖形。下面的代碼里我寫了一部分注釋,請閱讀:

          1. <!--

          2. 理想情況下我們應該先判斷你的設備上是否

          3. 有攝像頭或相機,但簡單起見,我們在這里直接

          4. 寫出了HTML標記,而不是用JavaScript先判斷

          5. 然后動態生成這些標記

          6. -->

          7. <videoid="video"width="640"height="480" autoplay></video>

          8. <buttonid="snap">Snap Photo</button>

          9. <canvasid="canvas"width="640"height="480"></canvas>

          在寫出上面這些標記前應該判斷用戶的客戶端是否有攝像頭支持,但這里為了不那么麻煩,這里直接寫出了這些HTML標記,需要注意的是我們這里使用的長寬是640×480。

          JavaScript代碼

          因為我們是手工寫出的HTML,所以下面的js代碼會比你想象的要簡單了很多。

          1. // Put event listeners into place

          2. window.addEventListener("DOMContentLoaded", function() {

          3. // Grab elements, create settings, etc.

          4. var canvas = document.getElementById("canvas"),

          5. context = canvas.getContext("2d"),

          6. video = document.getElementById("video"),

          7. videoObj = { "video": true },

          8. errBack = function(error) {

          9. console.log("Video capture error: ", error.code);

          10. };

          11. // Put video listeners into place

          12. if(navigator.getUserMedia) { // Standard

          13. navigator.getUserMedia(videoObj, function(stream) {

          14. video.src = stream;

          15. video.play();

          16. }, errBack);

          17. } elseif(navigator.webkitGetUserMedia) { // WebKit-prefixed

          18. navigator.webkitGetUserMedia(videoObj, function(stream){

          19. video.src = window.webkitURL.createObjectURL(stream);

          20. video.play();

          21. }, errBack);

          22. }

          23. elseif(navigator.mozGetUserMedia) { // Firefox-prefixed

          24. navigator.mozGetUserMedia(videoObj, function(stream){

          25. video.src = window.URL.createObjectURL(stream);

          26. video.play();

          27. }, errBack);

          28. }

          29. }, false);

          30. 一旦判斷出用戶瀏覽器支持getUserMedia ,下面就非常簡單了,只需要將那個video元素的src設置為用戶的攝像頭視頻直播連接。這就是用瀏覽器訪問攝像頭需要做的所有的事情!

            拍照的功能只能說是稍微復雜一點點。我們在按鈕上加入一個監聽器,將視頻畫面畫到畫布上。

            1. // 觸發拍照動作

            2. document.getElementById("snap")

            3. .addEventListener("click", function() {

            4. context.drawImage(video, 0, 0, 640, 480);

            5. });

            6. 當然,你還可以在圖片上加一些濾鏡效果….我還是把這些技術放到以后里再說吧。但至少你可以將這個畫布圖像轉換成一張圖片。

              以前我們需要使用第三方的插件才能從瀏覽器里訪問用戶的攝像頭,這不免有些復雜。現在只需要HTML5的畫布技術和javaScript,我們就能簡單快速的操作用戶的攝像頭。不僅僅還是訪問攝像頭,而且是因為HTML5的畫布技術及其強大,我們可以給圖片上加入各種迷人的濾鏡效果?,F在,在瀏覽器里用自己的攝像頭給自己拍張照片吧!


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