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          html5+css3實現三款好看的告白愛心特效,趕緊去給女朋友演示吧

          言:每當過節的時候,女朋友就抱怨我總是忘記給她買花,說程序不懂浪漫,這不我準備了幾款愛心動畫特效,打算當面向她表達一下。

          第一款:html5通過canvas實現浪漫告白愛心動畫特效

          寓意:告白無須多么華麗的語言,一顆顆小的愛心匯聚成一顆真心,讓你的另一半感受到濃濃的愛意。

          代碼難度系數★★★

          新建index.html,復制以下代碼保存在瀏覽器中打開即可。

          <!doctype html>
          <html>
          <head>
          <meta charset="utf-8">
          <title>canvas 心</title>
          
          <style>
          html, body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: #000;
          }
          canvas {
            position: absolute;
            width: 100%;
            height: 100%;
          }</style>
          </head>
          <body>
          
          <canvas id="pinkboard"></canvas>
          
          <script>
          /*
           * Settings
           */
          var settings = {
            particles: {
              length:   500, // maximum amount of particles
              duration:   2, // particle duration in sec
              velocity: 100, // particle velocity in pixels/sec
              effect: -0.75, // play with this for a nice effect
              size:      30, // particle size in pixels
            },
          };
          
          /*
           * RequestAnimationFrame polyfill by Erik M?ller
           */
          (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
          
          /*
           * Point class
           */
          var Point = (function() {
            function Point(x, y) {
              this.x = (typeof x !== 'undefined') ? x : 0;
              this.y = (typeof y !== 'undefined') ? y : 0;
            }
            Point.prototype.clone = function() {
              return new Point(this.x, this.y);
            };
            Point.prototype.length = function(length) {
              if (typeof length == 'undefined')
                return Math.sqrt(this.x * this.x + this.y * this.y);
              this.normalize();
              this.x *= length;
              this.y *= length;
              return this;
            };
            Point.prototype.normalize = function() {
              var length = this.length();
              this.x /= length;
              this.y /= length;
              return this;
            };
            return Point;
          })();
          
          /*
           * Particle class
           */
          var Particle = (function() {
            function Particle() {
              this.position = new Point();
              this.velocity = new Point();
              this.acceleration = new Point();
              this.age = 0;
            }
            Particle.prototype.initialize = function(x, y, dx, dy) {
              this.position.x = x;
              this.position.y = y;
              this.velocity.x = dx;
              this.velocity.y = dy;
              this.acceleration.x = dx * settings.particles.effect;
              this.acceleration.y = dy * settings.particles.effect;
              this.age = 0;
            };
            Particle.prototype.update = function(deltaTime) {
              this.position.x += this.velocity.x * deltaTime;
              this.position.y += this.velocity.y * deltaTime;
              this.velocity.x += this.acceleration.x * deltaTime;
              this.velocity.y += this.acceleration.y * deltaTime;
              this.age += deltaTime;
            };
            Particle.prototype.draw = function(context, image) {
              function ease(t) {
                return (--t) * t * t + 1;
              }
              var size = image.width * ease(this.age / settings.particles.duration);
              context.globalAlpha = 1 - this.age / settings.particles.duration;
              context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
            };
            return Particle;
          })();
          
          /*
           * ParticlePool class
           */
          var ParticlePool = (function() {
            var particles,
                firstActive = 0,
                firstFree   = 0,
                duration    = settings.particles.duration;
            
            function ParticlePool(length) {
              // create and populate particle pool
              particles = new Array(length);
              for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
            }
            ParticlePool.prototype.add = function(x, y, dx, dy) {
              particles[firstFree].initialize(x, y, dx, dy);
              
              // handle circular queue
              firstFree++;
              if (firstFree   == particles.length) firstFree   = 0;
              if (firstActive == firstFree       ) firstActive++;
              if (firstActive == particles.length) firstActive = 0;
            };
            ParticlePool.prototype.update = function(deltaTime) {
              var i;
              
              // update active particles
              if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                  particles[i].update(deltaTime);
              }
              if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                  particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++)
                  particles[i].update(deltaTime);
              }
              
              // remove inactive particles
              while (particles[firstActive].age >= duration && firstActive != firstFree) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
              }
              
              
            };
            ParticlePool.prototype.draw = function(context, image) {
              // draw active particles
              if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                  particles[i].draw(context, image);
              }
              if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                  particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++)
                  particles[i].draw(context, image);
              }
            };
            return ParticlePool;
          })();
          
          /*
           * Putting it all together
           */
          (function(canvas) {
            var context = canvas.getContext('2d'),
                particles = new ParticlePool(settings.particles.length),
                particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                time;
            
            // get point on heart with -PI <= t <= PI
            function pointOnHeart(t) {
              return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
              );
            }
            
            // creating the particle image using a dummy canvas
            var image = (function() {
              var canvas  = document.createElement('canvas'),
                  context = canvas.getContext('2d');
              canvas.width  = settings.particles.size;
              canvas.height = settings.particles.size;
              // helper function to create the path
              function to(t) {
                var point = pointOnHeart(t);
                point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                return point;
              }
              // create the path
              context.beginPath();
              var t = -Math.PI;
              var point = to(t);
              context.moveTo(point.x, point.y);
              while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
              }
              context.closePath();
              // create the fill
              context.fillStyle = '#ea80b0';
              context.fill();
              // create the image
              var image = new Image();
              image.src = canvas.toDataURL();
              return image;
            })();
            
            // render that thing!
            function render() {
              // next animation frame
              requestAnimationFrame(render);
              
              // update time
              var newTime   = new Date().getTime() / 1000,
                  deltaTime = newTime - (time || newTime);
              time = newTime;
              
              // clear canvas
              context.clearRect(0, 0, canvas.width, canvas.height);
              
              // create new particles
              var amount = particleRate * deltaTime;
              for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
              }
              
              // update and draw particles
              particles.update(deltaTime);
              particles.draw(context, image);
            }
            
            // handle (re-)sizing of the canvas
            function onResize() {
              canvas.width  = canvas.clientWidth;
              canvas.height = canvas.clientHeight;
            }
            window.onresize = onResize;
            
            // delay rendering bootstrap
            setTimeout(function() {
              onResize();
              render();
            }, 10);
          })(document.getElementById('pinkboard'));</script>
          
          </body>
          </html>
          

          第二款:html5通過canvas實現愛心氣球上升動畫特效

          寓意:將想說的話打開一顆顆的愛心氣球上,隨著氣球不斷的升空,讓整個氛圍可更加地纏綿,看到此處可以有感動的淚水。

          代碼難度系數★★★

          新建index.html,復制以下代碼保存在瀏覽器中打開即可。

          <!doctype html>
          <html>
          <head>
          <meta charset="utf-8">
          <title>情人節快樂:)</title>
          
          <style>
          canvas {
          	position: absolute;
          	top: 0;
          	left: 0;
          }</style>
          </head>
          <body>
          <canvas id=c></canvas>
          
          <script>
          var w = c.width = window.innerWidth,
          		h = c.height = window.innerHeight,
          		ctx = c.getContext( '2d' ),
          		
          		opts = {
          			phrases: [ "Don't die\nit's not hard", "You're the Best", "Every day,\nYou're beautiful", "Every occasion,\nYou're clever", "A world without You?\nNah", "Keep kicking ass", "You're better than them,\nwhoever they are", "You're just amazing", "You are,\ntherefore I am", "Nothing better than You \ncould have happened to the world" ],
          			balloons: 10,
          			baseVelY: -1,
          			addedVelY: -1,
          			baseVelX: -.25,
          			addedVelX: .5,
          			baseSize: 20,
          			addedSize: 10,
          			baseSizeAdder: 2,
          			addedSizeAdder: 2,
          			baseIncrementer: .01,
          			addedIncrementer: .03,
          			baseHue: -10,
          			addedHue: 30,
          			font: '15px Verdana'
          		},
          		
          		cycle = 0,
          		balloons = [];
          
          ctx.font = opts.font;
          
          function Balloon(){
          	this.reset();
          }
          Balloon.prototype.reset = function(){
          	
          	this.size = opts.baseSize + opts.addedSize * Math.random();
          	this.sizeAdder = opts.baseSizeAdder + opts.addedSizeAdder * Math.random();
          	this.incrementer = opts.baseIncrementer + opts.addedIncrementer * Math.random();
          	
          	this.tick = 0;
          	
          	this.x = Math.random() * w;
          	this.y = h + this.size;
          	
          	this.vx = opts.baseVelX + opts.addedVelX * Math.random();
          	this.vy = opts.baseVelY + opts.addedVelY * Math.random();
          	
          	this.color = 'hsla(hue,70%,60%,.8)'.replace( 'hue', opts.baseHue + opts.addedHue * Math.random() );
          	this.phrase = opts.phrases[ ++cycle % opts.phrases.length ].split( '\n' );
          	this.lengths = [];
          	
          	for( var i = 0; i < this.phrase.length; ++i )
          		this.lengths.push( -ctx.measureText( this.phrase[ i ] ).width / 2 );
          }
          Balloon.prototype.step = function(){
          	
          	this.tick += this.incrementer;
          	this.x += this.vx;
          	this.y += this.vy;
          	
          	var size = this.size + this.sizeAdder * Math.sin( this.tick );
          	
          	ctx.lineWidth = size / 40;
          	ctx.strokeStyle = '#eee';
          	ctx.beginPath();
          	ctx.moveTo( this.x, this.y - 2 );
          	ctx.lineTo( this.x, this.y + size );
          	ctx.stroke();
          	ctx.fillStyle = this.color;
          	
          	ctx.translate( this.x, this.y );
          	ctx.rotate( Math.PI / 4 );
          	//ctx.fillRect( -size / 2, -size / 2, size / 2, size / 2 );
          	ctx.beginPath();
          	ctx.moveTo( 0, 0 );
          	ctx.arc( -size / 2, -size / 2 + size / 4, size / 4, Math.PI / 2, Math.PI * 3 / 2 );
          	ctx.arc( -size / 2 + size / 4, -size / 2, size / 4, Math.PI, Math.PI * 2 );
          	ctx.lineTo( 0, 0 );
          	ctx.fill();
          	ctx.rotate( -Math.PI / 4 );
          	ctx.translate( -this.x, -this.y );
          	
          	ctx.translate( this.x, this.y + size + 15 );
          	ctx.scale( size / this.size, size / this.size );
          	ctx.fillStyle = '#eee';
          	for( var i = 0; i < this.phrase.length; ++i )
          		ctx.fillText( this.phrase[ i ], this.lengths[ i ], i * 15 );
          	ctx.scale( this.size / size, this.size / size );
          	ctx.translate( -this.x, -( this.y + size + 15 ) );
          	
          	if( this.y < -size * 3 )
          		this.reset();
          	
          }
          
          function anim(){
          	
          	window.requestAnimationFrame( anim );
          	
          	ctx.fillStyle = '#222';
          	ctx.fillRect( 0, 0, w, h );
          	
          	if( balloons.length < opts.balloons && Math.random() < .01 )
          		balloons.push( new Balloon );
          	
          	for( var i = 0; i < balloons.length; ++i )
          		balloons[ i ].step();
          }
          anim();</script>
          
          </body>
          </html>
          

          第三款:jQuery+css3實現愛心雨動畫特效

          寓意:天空中下起了愛心雨,襯托的房間變得溫暖,也讓整個場景都變得溫馨無比,想必此時可以有一個大大的擁抱。

          代碼難度系數★★★

          代碼有image、js和html,所以不好貼出來,有需要的朋友直接問我要吧。

          總結:程序員的工作本身就很枯燥,特定找了幾個好看的特效拿出來和大家分享,希望大家能夠快樂每一天,上述代碼親測可用,歡迎點贊收藏。

          《完》

          大家如果喜歡的話麻煩點贊、關注、轉發,謝謝大家。

          20愛心表白特效

          誰說程序員不懂浪漫?

          曾經有一份真摯的愛情擺在我面前,但是我沒有珍惜,【因為我是程序員】

          等到了失去的時候才追悔莫及,塵世間最痛苦的事莫過于此。

          如果老天可以再給我一個再來一次的機會,【一定把愛說出來】......

          雖然不是每份愛都能編譯通過,我想我就是那個幸運兒......

          在人們的印象中,程序員容易使人聯想到宅男、沉悶、古板等等這些不好的詞語。

          網上也流傳著一個搞笑的說法:“嫁人就嫁程序員,錢多死得早。”

          多么心酸啊。但是.......你們都錯了,程序員也可以很浪漫很感性。并不是所以的IT男都那么悶呆的。

          想學習前端各種酷炫特效,交流前端學習心得,來加我的web前端交流群642496395,大家一起學習一起成長。

          HTML5+jquery源碼

          源碼在web前端群642496395有分享

          祝天下的程序員們勇敢出擊,用自己獨特的方式去表白吧!

          抓住機會

          天情人節,程序員也有浪漫,在網上找了幾個專屬于程序員的浪漫告白代碼

          第一個HTML5 Canvas愛心飄動動畫特效

          當然中間那個字你可以換成你想要的,比如你老婆的名字,讓她也感受感受程序員的浪漫呢

          ...省略其他代碼,只需找到這個中文,替換你想要的中文就可以
          ,y="px Arial",v="老婆",q="?",X=w/2,Y=h/2,T=4,p=_1){var e=this;e.g=_1){
          ...
          

          第二個jQuery情人節表白放煙花動畫特效

          第三個情侶浪漫表白js特效代碼

          同樣,你可以修改源代碼,將名字換成你和你老婆的,各種紀念日啥的

          <span class="comments">/**</span><br />
          <span class="space"/><span class="comments">*2019—01-01,</span><br />
          <span class="space"/><span class="comments">*2019-07-26.</span><br />
          <span class="space"/><span class="comments">*/</span><br />
          Boy name = <span class="keyword">王</span> 某某<br />
          Girl name = <span class="keyword">劉</span> 某某<br />
          

          最后源代碼我都下載到壓縮包了,大家可以下載

          鏈接:https://share.weiyun.com/czPx8C5g 密碼:g7vy8g
          

          #程序員##七夕表白創意##寫代碼#


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